Evolving an app for the Universal Windows platform demands a few necessary steps. Imagine a solution as a container. The core of that container is settings, assets, files, and projects that are the solution to the problem your app solves. All the elements, when combined together, create the resolution. In that solution is one project or multiple projects. In a simplistic example, you can have a solution with an exclusive project. That project will include five major components.
You have the frames of the project. These are the Frameworks that define how the app works, what it commands of the computer and how it should look in the Windows Store, and other frameworks like the app icon, version number, and more. You have the Assets of the project. For example, you might have an app that has a profound effect on a notification or an action that takes place in it. That sound file is part of the assets of the project. You have the layout and configuration of the app. This is an accumulation of files that purpose the screens for your app. For instance, textboxes, buttons, scrollable areas, menus, and where they resemble on the screen are all part of the design ingredient of your project.
You have the Behavior of the app. This is the code where you tell the app what to do and how the user can work with the app. So if the app needs to access data, files on the device, respond to a button pressed by the user, or process information, this is one of those key areas. For all these earlier four areas, you as the full stack developer are able to define all of them. The fifth area is a key component of the project, but you don’t build it. It’s called the SDK or Framework. This critical component is all the software that Microsoft and others have provided to allow your app to work on Windows 10, access system resources, render things on the screen, and pretty much make everything work the way you want to.
Without this, you have tons of code an assets, but there’s no way for Windows 10 to understand and work with your instructions. When u have all five of these in your project, you’re able to use them to build your app. To do this, your computer needs to analyze all the things you have in your project and find a way to convert it to natively speak with the computer. This is called compiling or building the app. The compiler, or build engine, takes all five of the components of your project and converts them into a format that the computer can run. This is the app or application.
When you have the app, you can install it on your computer or your device, but you need to find a way for others to download it as well. When you have the finished app, you need to upload it and submit it to the Windows Store to allow others to find it, purchase it if you charge for it, and download it to use on their computers or devices. When you upload the app, Microsoft will analyze it to make sure it doesn’t do anything that could be harmful and then list it in the Windows Store. If you make updates to an app, like add a new feature or fix a bug, you would modify one or more of the primary components of the project, rebuild, and upload the changes to Microsoft to update the version that is listed in the store.
This is the essential process for how app development company works. So from the five components of the app to compiling and distributing to the Windows Store, this is the basic process you will take when you build an app for the Universal Windows platform.